Also, since spell damage scales with might and accuracy with perception, you can still put out good ranged damage with any caster. They also have some nice summoned weapons which allow for interesting melee options without needing weapon slots. Wizards have a lot of quick cast spells with 0 recovery and good duration thus do not interfere with your melee damage output. ![]() If you want tons of utility (regardless of role) try a pillar + wizard or chanter (troubadour). A paladin will give you better personal defenses but I would say, not as good at keeping enemies off your team. A warrior also offers good aoe dps with cleave stance and a lot of engagement. Summoning 2-6 creatures is very powerful and their DPS is not shabby either. As a tank, your jobs is to soak up damage and keep enemies off your team. The warrior/paladin multi should be obvious, but I was surprised at how good the beckoner is on the front line. If you want a better tank, then multi-class with warrior or paladin or chanter (beckoner). But be warned, many view them as broken due to how trivial they make the game. If you want game breaking damage output, simply stay a pure monk for the level 8 & 9 abilities. ![]() Because you stink at avoiding damage but you don't want to die too fast so dont dump it. They should be at least 15 each if not higher. Int helps with duration and con, obviously, helps with hit points. I wouldnt let anything drop below 6 or 7. Low Intelligence/Constitution - Again I dont recommend dumping either one.But something needs to give to optimize the above. Perception is more important than speed or damage. You need to be able to hit stuff consistently to build wounds. You need to stand toe to toe without a shield. Tank with consistent DPS and reliable wounds.I play on POTD and I have tried two polar opposite pillar monk combos. ![]() What is his role? Do you plan to multi-class?
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